We gathered some of the biggest names in film, podcasting, art, activism, music, and media for Patreon Assembly, an afternoon of storytelling and performances. As part of our live event, we hosted a panel in Hollywood with local creators.
This panel, led by Patreon’s Head of Product Marketing Robin Fontaine included Susie Meister, a co-host of The Brain Candy podcast , Glen Henry of Beleaf in Fatherhood, mental health author and illustrator Kate Allan, and game developer American McGee.
Here’s what we learned:
On understanding your worth as a creator: Henry is passionate about other creators understanding they aren’t asking their patrons or fans to donate to them — they’re getting paid for their worth. He begins around the 9:15 mark on the subject: “Because Patreon is such a force of positivity and reinforcing what you already believe, it’s like know what? You should be paid for this,” he says. “It’s not that someone is donating, they’re actually giving you money because you’re worth it.”
On Patreon giving creators financial freedom: During the introduction process, Henry notes how thankful he is for Patreon for providing a steady stream of income to meet his basic needs: “I love Patreon, they’ve allowed me to pay my mortgage on time and actually have a staff, and I’ve been a good steward of those funds,” he says. Later, Allan echoes that sentiment: “I’ve been lucky to have my audience embrace things, so I haven’t had to question my integrity with sponsors too much, so I’m in a lucky boat,” she notes around the 15:40 mark.
On creating community through Patreon’s platform: Meister says that while she’s been moved connecting with her community, she’s also impressed with how they connect to one another. “That’s been really inspiring to me, and really special to watch,” she says around the 26:15 mark. “They lift each other up and encourage each other.” McGee is also inspired by his community, on an even more functional level. “On the creative side there’s also something really wonderful happening,” he says around the 28:10 mark. “A lot of people think there’s something kind of mystical about it, and they’re all starting to realize all they needed to hear was another game designer to tell them ‘that was a great idea.’”